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Tech Nation Visa Scheme: Keeley Bunting
What is your background?
While in Canada, I completed a Bachelor of Science in Electrical Engineering (Computer Option) at Queen’s University and a Bachelor of Media Arts in Animation at Emily Carr University of Art and Design. My early career was as a systems designer working on user interfaces for the oil and gas industry, but while at art school I transitioned to working as a technical artist at Electronic Arts. In the years that followed, I was able to leverage my varied skill set to work as a software engineer and to become a game designer.
I also had the good fortune to work on a number of cutting-edge projects relating to free-to-play gaming, non-traditional audiences and emerging technology at leading companies such as Nexon, Electronic Arts and Microsoft. During this time, I provided leadership in the creation of many games and interactive experiences, membership in three early-stage video game studios as well as research and development contributing to thirteen patent applications.
Why did you apply to come to the UK over other countries?
In Vancouver, I worked alongside a number of video game professionals who had previous experience in the UK, so I was aware of the industry’s long and significant history in this country. I was also very keen to have the opportunity to work internationally. So, naturally, when I heard that Microsoft was opening a new games studio in London I jumped at the chance to join. I had an amazing experience there and met a wealth of talented individuals.
After almost five years at Microsoft it was time for me to move on, but I was still very keen to continue contributing to the world of digital technology in the UK. It was at this point that I applied for the Tech Nation Visa.
What your current plans are now that your visa has been granted?
Receiving the Tech Nation Visa was a momentous occasion. As a result, I have been able to seek out additional opportunities to learn from and to add value to the games industry in the UK. I now work as a Games Designer at Disney, where I provide expertise supporting internal and external teams in the creation of fun and high quality games. This is a great chance to share best practices and knowledge with a wide audience, while continuing to hone my craft.
I am very grateful to Tech City UK for having helped open this door for me.